Re: Ripper Beams
Anybody played with separating ripper and incinerator beams from the WMG research chain? It seems like a good idea, given their totally different ranges and reload rates. Perhaps creating a new base research area at the same level (and total eventual cost) as rippers, that then leads to WMGs?
Of course, it's a tech mod, so massive AI rejiggering would have to ensue. So maybe it's not worth it.
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