Re: Ripper Beams
If you are only considering being able to destroy every component possible than the RB is more effective. But you don't have to destroy the entire target to render it combat ineffective. So if a NSP skips past armor and shields and manages to knock out the critical components, in this case probably weapons, bridge, possibly ECM, sensors, and multiple... then you don't need to destroy everything else on board the target. I think combat loss grouping might be a bigger factor with an NSP armed force, ie the quicker you knock down one enemy the more rapidly you will dispatch the others because you can concentrate fire on the survivors.
I'd be perfectly willing to use the damage until no weapons strategy and finish off the stragglers later even if they still had shields and armor.
Ok the same effects apply to the ripper beam somewhat also, but to me that's diluted by the fact that you must burn through the shields and the armor first. Which means that you have that much more damage to do before you can hit the internals.
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