Quote:
Vynd said:
If you have even a modest supply of Nature gems and an N2D1 mage you can spit out a lot of mandragoras. A big group of mandragoras is tough for a SC to handle, what with their multiple fatigue inducing attacks per round.
A Fire 9 blessing makes sacred troops a potential anti-SC force. Even if the SC is Fire Immune, the blessing will give your troops magic weapons and a hefty attack bonus. Of course this only works if you can recruit sacred troops in fairly large numbers.
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this is both only true until mid-lategame .
the mandragoras sleep vines are mr-negates .
i always give my scs starshine skullcap + amulet of antimagic . a pretender / ice devil has then 24 mr .
if my sc can cast fireshield then the mandragoras really suffer .
as pan cw you don't need to care so for them it is true because it doesn't really matter how many are killed as long as they win
but for other nations it is very costy .
the fire 9 blessing is good too but in lategame it is not reliable anymore .
vanheim + marignon are the best firebless Users i think .
marignon has difficulties massing many knights since they are capitol only .
with a special sc like a airqueen with storm + wrathful skies combo i can wipe out the knights easy .
vanheim is better there since they can massproduce their vans and they are stealthy .
but vanheim can't make them fire immune so i could wipe them out with a strong fire spell lategame .
if my sc has high hp + high protection + a fireshield + lifesteal you need many many many vans to kill him .
this is all not too hard to achieve .
the main problem with the fire blessing is that it does "only" 8 ap +2d6 damage .
so if i have 30 protection ( invulnerability ) it is still like 15 protection .
that means it is 8+2d6oe damage vs. 15+2d6oe protection .
luck cancels 50% of the hits furthermore .
so you need much luck to do enough damage in 1 battleround to kill the sc .
against high hp highend scs you have bad chances to inflict enough damage then with your f9 bless vans even .