Quote:
Esben Mose Hansen said:
I briefly considered the immortal problem. But since immortals CAN be fought effectively, since it is limited to positive dominions, I didn't find it too problematic. Also, the immortal looses all those items when they die, which also helps. If it is still a problem, make the immortal gain a few afflictions when they die. Yes, they will heal, but it takes time, and that is enough in my opinion --- If the SC have to sit around and wait for 5 or 10 turns before being usable again, plus having to pay 50+ gems in items, a price has been paid. If we're going to play REALLY tough immortals could use a magic path point or two, but I think this is going over the top. And more work to develop.
To Arryns comment I can only say: My idea is consistent with existing design, it makes sort of sense, and it will weaken those SC pretenders, so that we may actually see human pretenders again. I mean, when did you Last encounter one in MP? I have never seen one --- except in games where human pretenders were forced.
Plus, the idea is simple to implemented, right devs?
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mose i like your ideas
with immortals my main problem are not THE scs but VAMPIRES combined with unequipped immortal leaders !
one of my favourite strats is to take vq , bloodhunt , get lots of vampire lords which autosummon vampires .
then i can push dominion via blood sacrifice as abysia / vanheim / mictlan .
then i slowly push my dominion and when i have positive dominion i attack with some vampire lords , my vq + a horde of vampires .
all unequipped .
so when i lose i lose nothing just 1-3 turns to move to the front again .
defeating a vq which buffs , vampire lords which cast spells + a horde of vampires is really tough though when repeated several times .
you may not win with your first attacks but your enemy will always lose parts of his forces .
so in the long run you will probably always win .
on turn 100 of a game you have probably accumulated 50-100 vampire lords at least which means 50-100 vampires / turn for free through summon allies .
so from turn 100 - turn 110 you get about at least 500-1000 extra vampires for FREE .
if you make it to excess as e.g. abysia until turn 50 you have probably already about 300-500 vampires + 20-30 vampire lords .
if you play a wish nation wishing for blood and pushing hordes of vamps is good too .
caelum e.g. can then spread dominion via stealthpreach + use the vampire horde tactic in lategame too very well .
so i think at least the summon allies commando from the vampire lords should be taken away