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Old August 28th, 2004, 03:34 PM
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Cainehill Cainehill is offline
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Default Re: lategame balance . are my concerns true ?

[quote]
Graeme Dice said:
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Boron said:
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But in a brief estimation i think you need at least about 10 base death skill and use all your gems for fatigue reduction to go to less than 200 fatigue to be able to cast the spell and survive it .
6 death magic plus 7 death gems in the base cost, 1 for skill boosting, and 5 to reduce fatigue. Total cost of 13 death gems to bring fatigue down to about 116.

I don't think so, based on experience with other spells like Summon Lammashtas. A level 1 death mage can only use _1_ death gems, so can't cast SL no matter how many gems it's carrying.

The gems required for the spell itself seem to count against the gems the mage can use for skill boosting and reducing fatigue. Thus, 6 death magic wouldn't be able to cast the spell at all, 7 death magic couldn't use any gems to reduce fatigue, 8 death magic would incur ... 233 fatigue by using 1 gem max to reduce fatigue, thus winding up dead if the spell is cast.

So unless there's a bug in S.Lammashtas, it would seem that you need to reach at least death magic 7 via communion with lots of slaves to absorb the fatigue, or death magic 9 without communion.
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