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Old August 28th, 2004, 05:18 PM
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Default Re: Poll: morale and routing

caine i say this because i extremely enjoy the lategame when i have ultrascs , vampirehordes etc. en masse and 500+ gem income from sites + clams etc. etc. etc.

i just think that a few things are too overprized ( national troops ) and a few special units are severely underprized . so it needs only a bit finetuning i think .
basically like it was with the vq pre 2.12 .

tartarians were nerfed because of this too a bit .
they are still extremely useful .


but dominions is a game not real life . and dominions is extremely well balanced and there are uses for lots of units .

but as it is it is the following :
most national troops are only good until you get summons .

but since national troops and national mages both need gold and mages result in a much higher RoI as soon as you have your first summons like e.g. vine ogres you start replacing your troops with them .
later you chose stronger summons .

but even on turn 10 it is already a hard decision if 1 mage is already worth more than 10 troops which have the same cost / upkeep .
and after earlygame this decision is so clear as nothing else .

so as it is almost EVERY leader / summonable leader is really useful .
lots of summoned units are really useful too .

but from the national troops 9/10th are already almost useless and only needed to prevent routing after turn 20-40 .

this is what cohen and tauren dislike . i just replace most of my national troops by summons but i feel too that this is just not right that there are about 500 national units which all have flair but only about 50 have still some value midgame and about 0! have value lategame .


if upkeep/resourcecosts of national units would be 1/2 after turn 30 and 1/4 after turn 60 until end of the game then the choice recruit 1 battlemage / priest or 5-10 national units would not be the nobrainer as it is atm anymore while it would not make SCs etc. useless .
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