Quote:
Endoperez said:
Boron, do you mean that if given the choice of having 50 Winter Wolves or 40 Winter Wolves and 40 Coral Guards you choose the 50 w-wolves? What if the choices are 100 Lamias / 70 Lamias, 20 Knights and 30 Longbowmen set to Fire Archers?
If you can only choose between all-summoned and all-mundane armies you should choose the summons to be competitive in lategame. But DomII isn't HoMM4*, and you don't have to. You can use both mundane and magical units in a nice, joyful and often colourful mix that is stronger and more varied than either of the one-sided armies. You might have a mage or two less, but you don't have the gems to use all of them for summoning if you only recruit mages and build fortresses/labs to make more of them, not recruiting any national units. And besides Mictlan every nation has something useful. If nothing else, archers that can be Wind Guided and/or given Flaming Arrows.
Endoperez
* I never played it, but I have heard that it forced you to choose between good in beginning/bad in the end, bad in the beginning/good in the end and mediocre at all stages. And AI had access to the best units from beginning to the end. If this is not the case, .
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you just neglect that it is not 100 devils or 70 devils and e.g. 50 lava warriors because they use different resources , gold vs mana .
it is rather 100 devils and 50 lava warriors or 100 devils and 10 demonbred e.g. .
so i always chose the mage option once i can replace national troops with summons .
so i make a workaround as everybody but i , tauren and cohen think that this is a bit bad .
i really love dominion and i love the huge variation of strategies .
but it is only true for mages + summons that there are really few no-brainers .
after early game the choice mage vs 5-10 units is normally a nobrainer .