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Boron said:
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Cainehill said:
Actually, I think Wish was designed for SP games more than it was "designed" for R'lyeh and Atlantis.
The other thing about your strategy - it might work once against a given set of players, but the next time they play against you and see you taking one of the blood or astral nations, they're simply going to go out of their way to stomp you early, instead of going after independents.
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players should play without having earlier games in mind .
nobody can win if several players ally earlygame against him .
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Why? If I know that a particular player always does the same thing, why on earth wouldn't I use that knowledge? I'm not saying pre-game alliances, I'm saying that I'd target that player differently from another. If someone continually backstabs and breaks alliances - I'm not going to make treaties with that player.
If someone constantly plays wild gambles and then quits the game in a sulk when the gamble fails, I'm going to remember that and be prepared to counter it.
And if someone continually uses a particular strategy, why should I be stupid enough to cooperate with them by not attempting to disrupt it?
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since most ppl who play dominions are very mature and know that this would be childish making pregame alliances only to take revenge because they lost in an earlier game i hope it doesn't happen anyways .
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How is it revenge? If I know that
you are playing to hoard astral gems and build vampire hordes, why should I ignore that, leave you alone, and let you get to your "unbeatable" end game strategy?
If you want to play the
same strategy over and over again, damn straight I'm going to try and counter it. It's an old military chestnut: Know your enemy. Know what a given commander is prone to do, and try to use that against him.
Sorry, but I'm not going to play dumb - I know certain players are untrustworthy, and I keep that in mind. I know certain players like to use "rush" tactics, and if they're near me, I'm going to change my strategy to repulse them. If I know a certain player is going to do the same things over and over, like running a lone Virtue pretender way ahead of his armies, I'm going to try to trap and kill Anya.
And if I suspect someone is going to clam hoard and vampire horde, I'm going to try and clean their clock before they get that working.
(And for those who say, "Well, some games I play completely trustworthy, and some games I play completely backstabbing" - you get jotted down as untrustworthy.)
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p.s. i remember that in an older post i think either gandalf or johan said that clams were designed for atlantis especially .
so i think you can say wish was designed for them too cause wish is one of the best uses for your clam astral pearls
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Feh. There is a _lot_ of good uses for astral pearls, clam produced or not. For example: with a mere 20 clams, you can produce an extra 10 gems of _any_ kind each turn. Only have 1 nature gem coming in each turn but want to GoR or GoH? No problem - convert those clam pearls into nature gems. Now you want a lich, but don't have any death income? No problem.
Wish is basically a cheesy spell in MP games. IMO.
