Ok, Version 3.0.1 is now available from
the Proportions web page.
Code:
Changes Log:
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Version 3.0.1:
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Gameplay Changes:
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* Lowered tech requirements and research cost of Charged Particle BLasters,
and extended them to level 10.
* Made small supply components Cargo-class for design purposes.
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Fixes:
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* Fixed typos in "Resource Gen Modifier Planet - Minerals" values. (1)
* Updated AI research a bit.
* Corrected Warp Closure tech to be researchable to level 4. (2)
* Corrected the weapon family of Basic Pulse Lasers. (1)
* Now the Upgrade button with upgrade Superior Crew Quarters or higher to
the highest available type of Crew Quarters, and these will no longer
stack (which was unintentional). Note that all Crew Quarters combat mods
have gone down by 2%, and lesser Crew Quarters do NOT upgrade, and
having any Basic Crew Quarters will subtract its effect from the
advantage of any superior or higher crew quarters. (2)
* Added bogus AI tags for the usable colony modules, so the AI would use
them without causing unwanted side effects. (1)
* Fixed display of Charged Particle BLasters' to-hit penalty.
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Cosmetic:
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* Corrected appearance of Explosive Torpedoes (they were looknig like old
AM Torpedoes).
((1) Thanks to TheDeadlyShoe for reporting these!)
((2) Thanks to Alneyan for reporting these!)
PvK