View Single Post
  #3  
Old August 28th, 2004, 11:49 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: lategame balance . are my concerns true ?

Quote:
Graeme Dice said:

A devil is a better all around unit. It has better attack and defense stats, two attacks, more hitpoints, 15 armour, radiate heat, and have fire immunity. They can be produced by soul contracts in extremely large numbers, and these contracts provide an effective blood income of 7 slaves per turn, which is larger than the vampire lords effective income of 4.3 per turn.

No, they aren't immortal, but they are harder to kill. Blade wind won't have too much effect and fire spells do nothing. They are less vulnerable to air magic with their higher hitpoints, and are also less vulnerable to ice strike, which will decimate vampires.
devils have only 8 protection .
they are 50% susceptible to cold .
this means that your mentioned spell ice strikes works quite well against devils too .

staff of storm cancels both for vampires + devils flying .

a devil has 14 str + does 7 damage with his trident .

a vampire has 13 str + 0 ap damage .


on high protection units so the vampire does better damage than the devil .
a vampire has att 11 a devil att 18 .
but a vampire is size 2 while devil is size 3 .

so with swarming against scs the vampire hits about the same time too .
and the vampire does fatigue damage with his drain life . this reduces att + defense furthermore .


vampires suffer from fire spells true .
but from ice strike both suffer the same .
from lighning spells both suffer too .
a vampire takes normally 2 hits from e.g. wrathful skies lighting while a devil takes 3 to be killed .

vampires are undead so antiundead spells are evil too .


vampires should damage high protection scs a bit easier .
devils are though fire immune so immune to fireshield damage .


all in all the devil is really good too but you need a dwarfen hammer to forge a soul contract for 60 slaves .
the soul contract may be killed after a couple of turns by the horror attack too .

so the vampire lord summoning a vampire is overall normally about 10-30% cheaper .
add the fact that vampires are immortal and can be thrown at you repeatedly .


finally with murdering winter i could inflict probably huge casualities to your devil horde thnx to 50% cold suceptibility .


devils are really good too but especially when i am defending and you are only 2-3 provinces away from my capitol you will face the vampire horde each turn repeatedly .
+ of course other things too .

but the vampires are really a great unit worth being a central part in an caelum/abysian/mictlan strat especially .

oh finally soul contract is b5 . so you need to forge normally 2 items for your mages like a brazen vessel + a blood thorn for abysian warlocks e.g.
vampire lords can chainsummon themselves with a cheap skull staff only .



Quote:
archaeolept said:
also devils don't run like frightened chickens, which vamps have a definite tendency for.
true but a banelord / vampire lord can lead 125 vampires .
so this prevents routing as long as they are reduced to 20-30 vampires normally anyways so it is not that severe
Reply With Quote