quote:
Is it just me or are torpedo's basically worthless? Why would you possibly want them over missiles?
A) They fire every two turns
B) They cannot be shot down by PointDefence
C) Their damage occurs right away, preventing the enemy from firing an extra volley (or two) while you wait for the missile to arrive.
D) They do 56% more damage: 1.25 vs 0.8 (damage per turn per Kt space)
E) All of the above
Take your pick.
Most mods also give them a bonus ToHit, since a torpedo could seek somewhat more than a beam, somewhat less than a full missile.
[This message has been edited by suicide_junkie (edited 11 June 2001).]