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Old August 30th, 2004, 11:42 AM

atul atul is offline
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Default Re: Poll: morale and routing

Quote:
deccan said:
On the one side, we have Graeme Dice and Cainehill whose idea of fantasy is fantastic, high fantasy, the stuff of legends, like Middle Earth in the First Age,...[snip]

On the other side, we have people like Panther and FM_Surrigon whose idea of fantasy is a more subdued, subtle kind, where ordinary joes can and do play a part in the great scheme of things. Sort of like Middle Earth in the Third or Fourth Ages.
And since thinking along only one axis is so boring, there are as many interpretations as there are players. I for one like the feeling of advancement in Dominions. I mean, sure, the game starts with these pretenders thinking too much of themselves leading few faithfuls into battle, relying on the strength of their followers. But as the war goes on, more and more [censored] hits the fan and the pretenders in their pride become more and more detached from the real world. Men who first fought with their kind are first sided with some monsters, later to notice that their God has very little use for common rabble bar taxing them to death. A bit like WW2, starting with Polish cavalry and ending with the two bombs.

And yeah, big spells are just cool, special thanks to IW for including them in the game. Can't think of too many games that have anything comparable.

And in respect to items to boost normal troops. I'd say there's a very good way to make normal troops useful in late game: while alone hoplites are no match for say, Mechanical Men, try casting Army of Lead, Mass Regeneration, Weapons of Sharpness and Mist Warriors and watch 'em sweep the floor. Of course there's little reason to recruit troops just to have them sit in the garrisons, but garrison duty isn't the thing to have soldiers do anyway.
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