Re: Caelum pretender design
weird, I've always found that Caelum's starting troops die off too fast against indies.. I've found that keeping the starting troops on patrol, getting double income on my capital, and clearing indies with a Wyrm loaded with A3W2D3E3 works better. The income boost from using your inital troops to patrol lets you build a fortification on the second turn, which lets you start recruiting more seraphs sooner.
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