Quote:
The rock-paper-scissor balance (nothing is too strong as long as SOMETHING can beat it) which DOm2 does at national level (not that a unit can be beat, but only that a nation can outpower a nation as long as there is another nation which can beat it)
As far as the summons thing, your search for balanced logic is fine. But there isnt alot of agreement that its a problem. And the fix would affect other points of balance.
|
I agree with this balance idea but it has a small caveat. The counter to a possibly unbalanced strategy has to be as easy or easier to do accomplish than the strategy in question. If not, then it is unbalanced because the questioned strategy will win through attrition.
There's no doubt in my mind that there are some strategies/nations that are in this unbalanced Category. They don't need a complete nerf, but they need to be checked properly. This is what all games struggle with, not just starcraft, or steel panthers or whatever, all strategic games of all types deal with it. Given time players will always migrate to the strongest strategies, and then once the optimal strategies are found, the information hunting (scouting, scrying, etc.), and the rock-paper-scissoresque play begins.