Im very happy with the change in this program. At the moment Im messing with the colors it uses but the effects are great. I had the "chaos" run use it...
http://www.dom2minions.com/~dominion...s/00_index.jpg
To see the jpg view or grab the tga/map for play go to
http://www.dom2minions.com/~dominion...s2/RandomMaps/
since I dont have it as nicely webbed as the other groupings.
I tried running it for the tiny/small/medium/large/huge/epic maps but I paintakingly came up with a level of pixellation that made those maps slightly less ugly. Now I have to rewrite the routines to drop that pixel efect way down to allow for this nice vga smoothing.
Interesting notes for anyone playing with the color codes....
Code:
static long color_map[] =
{
0xC58F54, /* WATER */
0x4E7283, /* WATER */
0x5B4524, /* MOUNTAIN */
0xC8BE51, /* FARMLAND */
0x708841, /* FOREST */
0x34969F, /* SWAMP */
0xC4B0A4, /* TUNDRA */
0xAD9374, /* WASTELAND */
0xC3572C, /* BORDER1 */
0x2C87C3, /* BORDER2 */
0xFFFFFF /* CAPITAL */
};
The first WATER is misnamed. Its actually PLAINS which is the default terrain.
The TUNDRA stumped me for abit since there isnt a tundra in the terrain settings. The .map file makes it a dual mountains/waste province. Thats kinda nice.