Re: Caelum pretender design
I dont build a lab everywhere, so I need to move to lab (no big deal with winged shoes, but still a turn to go). If I have noting to forge, I usually return to site searching, but there is plenty to forge: Dwarven Hammers, EarthBloodStones (one for every earth high seraph, and once for an earth sage to create the earth boots), BrazenSkull (just one for a blood seraph to bind StormDemons), Deathmagic enhancement items, Hellswords. Apart from that, he summons death & blood creatures as needed. This usually kept him pretty occupied in the games I have tried him so far (which are only three). In the case that he bores himself to Death, I use him to bloodhunt for a turn, which gets him going again in the next...
This seems to keep him occupied - but my experience with the GhostKing is rather limited to three MP-games (and some unfinished SP-Games), and each configuration was a bit different, but I recall that I must have given him water to summon frost fiends and ice devil, which I am missing now in the Last game (D3E3B3) as it approaches turn 40...
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