Organic AI not using organic armor in max-tech game
I am working on an organic race AI and encountered a small problem. I have set up the larger ship designs to have significant amounts of organic armor and less than usual amounts of shields. This works well in normal games.
Then I started up a max-tech game and discovered that the AI wants to put scattering armor in the design because it is "better" armor. The biggest problem is that since scattering armor takes 50 kT instead of 30 kT for organic, it is causing the designs to dedicate too much space to armor, leaving other components out that should be in. Also, since the design is relying on the regenerative properties of organic armor, the whole concept of the design is out of balance.
Does anyone know how I can force the AI to use organic armor in this situation?
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