Roanon seems to feel just about the same way I do.
A long time ago, I was, it seemed, perpetually the DM for Dungeons and Dragons games (just about every weekend). I had a partition where I keeped my notes, maps, books, dice, etc. When I started, I rolled all the dice out in front so the players could see what they showed. But after a while, I started rolling the dice behind the partition and just announcing the results. You see, I hated rolling a 1 or 2 on the percentile dice (for chance to be hit) and then roll for damage and get a whopping roll that killed a character. I hated seeing the look on the player's face to see a character s/he had built up for weeks or months get killed.
Playing a game of SE4 for months (or over a year), like Anklebiters and then "rolling the dice" to pinpoint the next target is like the game of D&D I was talking about. Nor do I like it when 2 or 3 other players in a game decide MY time is up. In both instances, the poor "wilderbeast" singled out of the herd for "eating" by the lions has got to be asking his 4-legged god, "Why me?!"
Throw in allies who are backstabbers and allies who make mistakes... well, you can see how it additionally affects your game and you have a recipe for disatisfaction. Well, at least I do
