Re: Unique ruins techs
My thinking was if a tech could be added as a part of the tree, in this case shields, but keep the component/facility from being available until the ruins tech was found. Then the AI would automaically use it if it found the tech, no reprogramming would be needed. I think the AI looks at abilities and families when building, not the actual names or descriptions of the items.
If this is actually how it works then any number of new techs could be added and then some ruins techs would finally be worth using. Judging from the responses in this thread the current ones are duds.
Another thought, can a racial tech also be a ruins tech? That might be cool.
[This message has been edited by Nitram Draw (edited 12 June 2001).]
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