Quote:
En Forcer said:
I'm curious how the mechanics of multiplayer are working out for folks. Especially since there appears to be several ways to run a game.
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But I am intrigued with the network-Online variant some of you guys are running. I also see some jargon like "quickhost" game and abbreviations for settings and such and am wondering how it works.
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One of the nicest aspects of quickhost is that it automatically hosts when everyone gets in their turns, meaning that the first 10-20 turns go much quicker than they would if hosting were done on a fixed interval. I suppose you could have this effect in PBEM, but it's really much cleaner when hosted by a machine.
There's a guy (one Esben Mosehansen, by name) in this forum who's setup a server with a very nice web front end. Here's some links:
Dom2 Server Home Page
Example of a game in progress
mosehansen server thread
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I'm trying to determine if I can get into one of these network type games given my busy schedule. If it doesn't require a constant internet presence or is somewhat flexible then I would like to try it out.
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There are some members of this forum who are of like mind, so from time to time you'll see an announcement of a game that's starting where they'll say at the outset that it's 48h quickhost, or something like that. I believe there's on open now at:
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