Re: How multiplayer is working out for you guys...
At some point I tried making a script to be used as a --postexec option for turn backup, but getting the turn number (I wanted to keep copies of the game files in Turns/XX/ subdirectories, where XX stands for the turn numbers) was so ugly, I more or less gave up.
But, when one of the players can keep his PC running 24/7, a TCP/IP game with smart enough quickhost options is pretty neat - I convinced a good bunch of other French players of that in a spring game. Just have a look at the options - you can set the server so that it hosts, say, anytime all turns are in, plus whenever 24 hours have passed since the Last hosting, except that Saturdays and Sundays don't count. Or something similar, if it doesn't fit your schedule.
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