View Single Post
  #1457  
Old September 4th, 2004, 01:39 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

SE V IDEAS

1. Resources - Mining of nebula for resources. (Component that can be placed on ships that draws supplies and or resources directly from a nebula)
2. Supply - Transporter system between planets. (As technology improves, cargo can be "transported" via energy beams to another planet with the same Transporter facility.)
3. Combat - Cloaked ships get first shot (Shouldn't they?)
4. Combat - All ships fire at same time - No bonus (Non cloaked that is.)
5. Combat - Option to set planet defense strategies
6. Combat - Some way to INTEL a planet before combat
7. Component/Combat - Weapon specific components that support only one weapon system. (IE torpedo targeting I - V = more accurate torpedos.)
8. Game - Option to liberate or conquer a planet that has been captured by another race and that you are now attacking.
9. Fleet - The ability to grant command of a fleet to an allied leader. (Cannot be used against you)
10. Game - An Undo Button. In case you accidently take your EB off when you did not want to, you can turn it back on.
11. Game / Component - As ships travel through space they accure damage unless they have deflectors. (From game start)
12. Game - Ability to limit things (Anything) to one or two per empire as well as system, ship, base, etc. (So if someone were to create a Presidential palace, they could limit it to ONE PER EMPIRE)
13. Game - New Race Ability "Advanced Trait" Pacifist. Weapons are NON leathal. Race focused on disable and capture.
14. Game - Add Captain / Admiral personnel as described in other post. (And on yahoo) (Can email idea once again to malfador if needed)
15. Game - Fog Of War - Show non of the map, nothing except space until player begins to explore. As player explores, the area explored becomes visable.
16. Game - Limit sensors to sectors instead of systems. Make the player explore the system before it is known completely to him.
17. Game - Ancient / Random - System infested with acient mine field. (Already suggesed by me eariler in this thread)
18. Game - Ancient / Random - Discovery of Derilect ship results in either or a Positive or Negative happening. Gain new technology upon anylizing ship, or such thing as your lossing your ship that discovered it to alien infestasion or ancient booby trap.
19. Game - Add rare comodities to the game. Each gives the player access to new technology to explore which in turn gives new weapons, armor, other bonuses.
20. Game - Invent of Barter system. Players can establish trade routes over comodities and or other items they wish to trade. (Player one builds X ship design and trades to Player two for Resources, $$, or comodities.)
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote