Re: Some questions about game
Works like a charm, just like I remembered it. Take a look at this:
Name := Space Station
Short Name := Space Station
Description :=
Code := SS
Bitmap Name := SpaceStation
Vehicle Type := Base
Tonnage := 500
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Base Construction
Tech Level Req 1 := 1
Number of Abilities := 3
Ability 1 Type := Combat To Hit Defense Minus
Ability 1 Descr := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1 := 20
Ability 1 Val 2 := 0
Ability 2 Type := Modified Maintenance Cost
Ability 2 Descr := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1 := -50
Ability 2 Val 2 := 0
Ability 3 Type := Combat Movement
Ability 3 Descr := Generates 3 additional movement during combat.
Ability 3 Val 1 := 3
Ability 3 Val 2 := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
I just copied the ability of the Afterburner III, changed it be ability 3 from 1 and upped the Number of Abilities to 3 from 2. Gotta remember that Last one or it won't work. I imagine it will be easy to create base and sat thruster by just copying the entire fighter afterburner and change the vehicle type it can be used on and rebalance it for use on either bases or sats.
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