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Old June 12th, 2001, 04:20 AM
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Droplede Droplede is offline
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Default Re: Enviromental Resistance

Yup. Drake did a test a while back and posted his results in a thread titled "General question" that started on March 13. Since then, I've tried it out and successfully duplicated his results. Here's the complete text of Drake's post:

From previous testing I've done, Env. Resist. has only shown to have an effect on growth rate,independant of anything else.

Every 5 points in it raises growth by 1%. I tested this for Unpleasant and up, so if someone wants to double check this for worse conditions, be my guest.

Unfortunately, this appears to be a case where it'd make sense for it to affect how well your population handled poor conditions, people assumed that's what it did, and the misinformation spread...

FYI, I basically had several growth tables laid out with the percentage increase charted for variations in condition, Env. Resist. values, and reproduction values. In every case across the board, the 5% to 1% ratio held true. The border is between 0/1 and 5/6, so you can reduce your starting % to 96% with no ill effect. I'd suggest making it 81% and using the points in reproduction to compensate - it's cheaper until you hit the breakpoint for repro.
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