Quote:
Huzurdaddi said:
Pythium is an air nation? Those 2A's are pretty expensive, fragile, and slow. I would really consider them much more of a tier 2 air nation right there with Arco.
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2 air only costs Pythium 250 gold. 1 Theurg and 2 communicants gives you more magical power than a single Arch Theurg. They can cast more spells for less cost. Arch theurgs give you better mobility than theurgs with communicants, but are otherwise only needed for searching for air sites and whatever randoms you may want.
Given enough time, Pythium is probably the most powerful nation available. Arco would come in at a close second, followed by the other strong astral nations. R'lyeh and Atlantis in particular thanks to their long-term survivability. The blood nations can also be very powerful given time thanks to things like the devil commanders and soul contracts, along with the very nice blood items. The death nations get all of the benefits of the various undead troops. The nature nations get wonderful summons like Lamias, great global enchantments, and troop enhancing battlefield enchantments like mass regeneration. Really, the only nation that has a lot of trouble as the game goes on is the two standard themes of Ulm. They very badly need to find useful independent mages to cover their weaknesses.