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Huzurdaddi said:
Well yes and no. You have to realize that those communicants are *dead* if the battle goes on for any amount of time.
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Which doesn't change the equation in any noticeable manner. Two communicants gives you the ability to cast more than three times as many spells as many spells as the master could normally cast. They are also cheap enough that you can afford a dozen a turn.
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If you have access to releif then they will survive a little longer, perhaps until turn 10. But then they are dead. And there is really nothing that you can do about it.
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Sure there is. You buy more in your wizard's tower.
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If the battle goes 10 or god help you 15 rounds they will never survive.
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As long as you have enough to bring the fatigue cost for any particular spell down to 1 per cast, then they can handle 5 spells per turn indefinitely. It's a matter of how many masters you have.
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I would rank R'lgeh quite a big above Atlantis. They are really a 1st rate nation.
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R'lyeh loses to Atlantis underwater due to its inferior troops in the early game, and loses in the late game due to its inferior mages.
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I would say Ulm, Atlantis, T'ien Ch'i and Matchaka all suffer as the game goes on.
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Atlantis has access to the highest astral income in the game more easily than any other nation. They should have little problem keeping up in the end game as they can reach the 100 clam benchmark at turn 51 using only their starting gem income. Shorter if they use the hammers that they'll have fairly soon.
T'ien C'hi is weak only if you don't use their superior forging ability and have to go up against a nation with astral magic.
Machaka has great counters to just about everything, but needs to build large armies to make it work. They also have as much gold income as they need to build these large armies once they get their fever fetish production going. Webs and tangle vines are great for killing SCs, and Machakan hoplites are the best human troop available.
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Oh and probably Pangea, but not on this map.
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Pangaea should always make use of its blood magic. Earth stones are a great investment for them. They can also swamp SCs with a horde of Lamias.