quote:
Originally posted by Droplede:
Yup. Drake did a test a while back and posted his results in a thread titled "General question" that started on March 13. Since then, I've tried it out and successfully duplicated his results. Here's the complete text of Drake's post:
From previous testing I've done, Env. Resist. has only shown to have an effect on growth rate,independant of anything else.
Every 5 points in it raises growth by 1%. I tested this for Unpleasant and up, so if someone wants to double check this for worse conditions, be my guest.
Unfortunately, this appears to be a case where it'd make sense for it to affect how well your population handled poor conditions, people assumed that's what it did, and the misinformation spread...
FYI, I basically had several growth tables laid out with the percentage increase charted for variations in condition, Env. Resist. values, and reproduction values. In every case across the board, the 5% to 1% ratio held true. The border is between 0/1 and 5/6, so you can reduce your starting % to 96% with no ill effect. I'd suggest making it 81% and using the points in reproduction to compensate - it's cheaper until you hit the breakpoint for repro.
Which is odd, since the manual says this:
Determines how well your race can stand up to the harsh conditions on other planets. Increasing this value will improve your population's ability to stand up to bad planetary conditions.
One of those features that doesn't work right/was never actually implimented I guess.
Phoenix-D