I can't code for a living

, but I'm pretty good at doing algorithms, rule-systems, balancing of spells and ideas in general, as long as someone else implements them.
I wholeheartedly agree with the Dominions-type rpg, using a base value and two open-ended d6 for most rolls.
However, this means that the character has to be something tougher than human... I can't imagine a light infantrist surviving even the sight of a green dragon in the lower dungeons, no matter how much experience stars he aquired.
