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Graeme Dice said:
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finally midgame a attack with a few fully euqipped scs , especially ice devils can give you hard trouble too .
you can't summon banelords in the sea .
your water queens are inferior to ice devils .
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What? Water queens are completely superior to ice devils, and would give air queens an easy run for their money. It's nothing to sneeze at when you can regenerate 40 or more hitpoints per turn on a unit with inherent water magic and 0 base encumbrance.
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The best ice devil statwise , Bune has 16 att and 20 def .
The water queens have 15 att/def .
Both have watermagic so both can cast water shield and quickness .
The ice devil can easy take either bloodthorn + lucky coin shield or wraith sword .
All in all the final result is that the ice devil has about 5 more def and something like def 25-30 in total while the water queen has about 20-25 def in total and the ice devil has even 1 higher base attack .
So the water queen hits with odds like < 1% while the ice devil has a first hit chance of like 3-5% .
With the bloodthorn/wraithsword he slowly fatigues the water queen which reduces def . So the waterqueen will fatigue out normally sometime and die then .
You can of course take reinvigoration items but the ice devil has already 1 slot advantage : the foot slot .
If you want to take a reinvigoration item with your waterqueen the ice devil has even 2 slots advantage then .
A waterqueen just almost can't hit a correct equipped icedevil while she gets hit occasionally which is enough for the ice devil to win . So the ice devil should win about 990 of 1000 fights against a water queen .
The ice devil though is probably the only Nonpretendersc which beats a waterqueen Sc underwater .