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Alneyan said:
I must say my view is closer to Deccan. Torment is based on dialogue, its universe (which is borrowed from the pen and pencil RPG of the same name), but has little else to its name. At least, I get quite bored when doing battles and the like, and only the dialogues kept my interest alive in this game (they are good enough to make me love the game, however).
I would definitively not put Torment on the same level as, say, Darklands or Daggerfall, or others. So a Category should be created for this one; what about "rattling box RPG"? A game such as Albion would be much closer to the gameplay I had with Torment, or even Omkiron for this matter . These are games I did not play for their RPG side, but for their ambiance and background. On the other hand, my description quite looks like some of the Ultimas (namely Ultima VII and VIII; I did not play Ultima IX), so perhaps I am just splitting hair.
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Errr... You are saying Ultima 7 and Ultima 8 in the same breath??? Most Ultima fans would call for your blood at this point.

Are you sure you did not confuse numbers?
As for the Tornment and other roleplaying games - there are many different types and subgenres of RPGs, naturally. Obviously PS:T is different type of RPG than Darklands. Just like Fallout is different type of RPG from System Shock 2.
However just because one RPG is different from another, that doesn't make one of them none-RPG.

RPG stands for Role Playing. In Albion that you mentioned for example, you can't roleplay at all. IIRC it has no choices, no multyply endings, and is very linera. It is still considered to be RPg, because it has mechanics and numbers, and this is fine. In PS:T in addition to all numenrs and choices how to develop your character, you roleplay more than in any other RPG that I ever played during each step of your long journey, and as I said I've played a lot of computer and none computer rpgs.

So of course PS:T is RPG.