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Turn order in Strategic Combat
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June 13th, 2001, 03:41 AM
Paranoid Android
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Join Date: Apr 2001
Location: Philadelphia PA USA
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Re: Turn order in Strategic Combat
This is really bad news. It means that all those fire once every 3-4 turn shield/armor skipping weapons will rip the guts out of your ships if you both start in close proximity as usuall at a warp point.
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