quote:
Originally posted by LCC:
How about putting an emergency propulsion pod on the base, then after you popped it do the stellar manipulation ? I have never used EPP and before now just built a couple of small bases, so I am still learning tricks...
IIRC, emergency propulsion pods do not add any movement point to a base. They are simply used (destroyed) but movement allowance remain 0 of 0.
You _might_ be able to use the move points to do stellar manipulation, anyway (i.e., the base could be getting some MPs but movement is still not allowed, whatever the MP total says). Save the game, conduct the experiment and tell us :-)