Re: Gauging interest in a Dominions Roguelike...
Depending on my courseload and the shape of the game, I'd help develop.
ADOM and Nethack I think are good models for the game.
Angband is heavily modded, and looks easy to make monster and item changes, but I don't like its progression rate or inventory system.
What do you mean a Dom II roguelike? Bringing in the objects? The magic paths / research? The indeps and critters? Small unit tactics? Creating SCs?
Rylen
|