Quote:
Captain Kwok said:
I've noticed that the companion will keep old mods in its list when the folders themselves have been deleted - is there a way to remove the old entries within the program? I think I tried to delete the mod from using the companion but got an error since the folder no longer existed. I also noticed the companion keeps track of the mods (with a number reference) in a .ini file - can I just remove those and I guess re-number the ones afterwards?
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Hi.
Ni, that won't work.
To make a mod invisible in the companion one should press the "mod button" above the mod list or the "mod button" in the settings and then disable that mod, it won't remove it though...
If it's deleted that can't happen, as you've discovered.
I'm sorry but in your situation there are only two ways to solve it:
1) Recreate that mod directory and make a modinfo.txt file there (Copy from someother mod) and then disable it in the companion (Disabled mods don't show up in the list), or delete it from the companion.
or
2) delete the companion.ini and companion.gdb in the companion_resource directory and then restart the program. A lesser operation is to only delete the companion.gdb and then the mods you don't need in the ini file, renumbering them and adding a new total, at restart it will recreate the companion.gdb (database).
I'd reccommend deleting the ini and gdb altogether..
Will have a better fix for this in the next Version I hope, so that it auto deletes non exisiting mod items from the ini and database.
Right now changing the ini and not deleting the database (.GDB) will make all games switch mods in the companions eyes, as the database contains the mod number for each game that references the mod numbers in the ini file.