Eh. I would tend to think that healing should be found via water magic (where the chalice _should_ be, imo), via nature, via astral, and possibly via blood.
I don't see healing afflictions as being something that should be exclusively the domain of nature, not thematically, and definately not game balance wise.
(If afflictions weren't _SO_ bloody awful for pretenders, or if the pretender recuperation mod were built in, I wouldn't mind. But as is, _if_ you think your pretender is going to get damaged, you need nature. Unless of course, your strategy doesn't really need your pretender or her magic skills.)
Say, Arryn - did I catch that you played Diablo 2 sometimes? Or was the 'addiction' comment based on someone you know?
