Thread: Poor AI
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Old June 13th, 2001, 06:09 AM

jc173 jc173 is offline
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Default Re: Poor AI

Oh I agree, the AI does seem to be very odd in the way it chooses to make strategic decisions. The lack of memory other than the anger rating also annoys me to no end also. What would be nice is if the ministers could be managed by an Uber minister which had some sort of memory of what has happened and what the intentions and long term goals fo the race were.

To be honest though I think it would be difficult to teach the AI what territory is important and what isn't because of changes that can be made with stellar manip. The other thing IMHO is that part of the reason the AI doesn't seem so smart is that SEIV is so open ended. It's relatively easy to design an AI to cope with a limited number of situations and scenarios, but to design one for a game in which almost anything can be changed has to be difficult at the very least. I guess it's a trade off of sorts. The AI is a passable opponent for me, I don't know maybe I'm more of a tactical person than a strategic one <G>. I find that I do have to handicap myself occasionally so as not to take unfair advantages, but I think that's the case with a fair amount of games out there... the players will always think of some off the wall sneaky tactic the designers never conceived of.
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