Quote:
Kevin Arisa said:
What I did in Eclipse is I added a built in combat defense and offense bonus to the fighter hulls. This is really effective if you also add bonuses and penalties to ship hulls according to their size. This way fighters will rarely be hit by large ships and it forces the opponent to use either small ships or fighters of their own to counter yours.
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This is already present in stock, other than offense bonuses for ships.
Another idea is to make Afterburners add to both combat offense and defense values. Most of the fighter's off and def bonus is from the maneuverability of the hull, and afterburners make them more maneuverable... Helps keep the fighters competitive at higher tech levels, since their ECM and Combat Sensors are much weaker, and they do not get nice things like experience bonuses...