quote:
Originally posted by Baron Munchausen:
...why can't we have SEPERATE switches for auto-movement and auto-fire control? Maybe I'm happy with the AI fire control but want to control the fleet's movement because of the brain-dead way that formations are handled? Nope, it's all or nothing, meaning you have to put up with much more tedious micro-management than really necessary. This is another very nice feature of SE3 that was lost in SE4.
My favorite trick in SE3 was to turn on automatic targetting (especially for battles with lots of fighters), and then "tweak" the targetting before resolving weapons fire. That way, I could let the computer decide on the fighter's targets, and I would manage the ship targetting.