Quote:
Arryn said:
BTW, contrary to the prevailing belief of some, combat isn't necessarily about who's got the biggest baddest toughest sword-swinger. You can rock your enemy's world with potent battle spells that are as much or even more effective. And that's without even getting into Gandalf's favorite area: stealth. Or the subtlety of converting the enemy units into your own. Dominions is a multidimensional game. It's too bad so much of the discussion on this forum is focused on what makes the best hammer ...
|
Yeah Dominions is multidimensional but normally in lategame only either Battlemages or SCs , both with special troop support like devils , storm demons , living statues etc. are promising .
Special mages like soul slay/enslave mind astral mages , charm casting nature mages , deathmages with drain life and earth mages with petrify sure have good chances defeating SCs . The SC advantage is his high mobility + his resistences against some measures which normally work well against mages :
- Strategic spells like Flames / Murdering winter
- Assasins
And you can control your SC better because the mage doesn't follow his script after 5 orders anymore and/or is fatigued after 5-10 turns normally anyways .
Finally taking to much mages to battle hurts your research/summon/forging abilities too much .
SCs are just the most crucial part for most situations because they are good against almost everything and it is their natural role anyways .
I think Stealthtactics normally work rather bad . Gandalf stated this himself not long ago that he does it mainly for fun not to be effective . But you have to pay for the stealth ability so your stealthforce is more expensive then a normal force with about the same combat value .
If your stealthforce is too big it is discovered too easy by patrollers .
So Caelian/Abysian raiding forces are cheaper but have the same or even better effect .