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Old June 13th, 2001, 05:09 PM

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Default Re: 5 Carriers versus 2 Starbases

quote:
Originally posted by rdouglass:
I thought that was taken out????? What Version are you running???


V1.35 with TDM-Modpack - one is fine, I just checked. But if you try to add more it says you can only have one. That's fine with me since one is all I need. Warps and crosses a system in three game turns. It probably takes longer than three turns to consolidate a newly conquered system. Once you have warped through, you can launch your fighters on the strategic map and have them rejoin you when you are ready to warp to the next system down the road. Mobile bases HAH!

Edit : If you replace all the fighter bays by cargo on the design for a third base then your cargo is 21750 holding 870 spare fighters. Costs 43050 0 4640 versus 661200 0 6090 for the rocket pod equipped fighters. In other words the fighters cost 15 times the cargo base cost. Build LOTS of space yard space stations to build fighters. To build 870 fighters in 20 turns you need 22 yards for another 200200 22000 33000 initial investment. If you start building the bases on the turn all your yard stations are built, then the fighters will be ready by the time the bases are built. Of course if you have plenty of idle colonies you could have them build fighters instead of using stations - they do not even need a yard....

[This message has been edited by LCC (edited 13 June 2001).]
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