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Endoperez said:
It is quite easy to make pretenders, but making simple ones easily usable by newcomers is harder. If done officially after our forumites' ideas it wouldn't be too much of a problem, though.
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Yep, we had a thread going on the subject once. The initial set would mostly keep people from being confused because the menu buttons "dont work" unless you use them in the right order (cant play game till you start game, cant start game till you make god). The pretenders provided dont have to be great. In fact if they spur the new user with an immeadiate feeling of "I can do better" then that would be fine. There was a project started (the first one listed at
www.dom2minions.com ) but nobody jumped up to help. Sometime I might finish it. It covers the starter game also.
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About ability to store more than one god for each nation:
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There are alot of ways it can be done. JohanK added the ability to do seperate directorys as an environment variable so that you can have different starter icons start the game using different directorys. Or batch files would work.
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I have been going to check Cherry's Battle Simulator for some time, but haven't had time. It only works and give hard numbers, and I presume you meant graphical one, but it is the closest we ahve not counting the one in Dom1.
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I did one also. Kindof. Its a mini map with an example of using it to test battles. It definetly could be improved but it does work pretty well for starting a quick game with any pretender/army/equipment set up in provinces next door to each other. At least it allows you to actually watch the battle in game but you have to read the PDF file on map commands to use it. I suppose a program could be built around it, graphically build what you want and have it write out the .map file calling Dom2 to play it.