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The problem as it stands now is that quickened Seraphs can cast 2 False Horrors per round until they pass out
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You see I can never set that up. My seraphs cast it 4 times ( as scripted ) but then do random stuff. It's still *very* powerful no doubt. But if I could make then do it x12 it would be FAR more powerful.
That's also why I'm not a huge fan of the fatigue cost increase since you could still do it x4. I kind of the A3 requirement. Of course Caelum could still do it then and it would only be 75% more expensive. Perhaps A3 and more fatigue.