Re: Wishlist for September
"1. Something *really* need to be done with madcastling. (And it has nothing to do with cheating for gems/money/whatever.)"
I don't personally find mass castle building too bothersome, but I had an idea for a possible solution.
The main exploit, as I see it, is using a castle as an extra 1 turn speedbump to an invasion force. Often the castler will not have significant garrisons in the majority of his fortifications. He can use the extra turn to gateway in a garrison.
The idea is to give commanders an additional attack order: move and attempt to storm castle. It would become available when a commander is ordered to attack a castled enemy province (in the same way move and patrol becomes available when moving to a friendly castle). A force given this order would storm a castle the same turn they attack the province, as long as the castle defences were knocked down (the turn order would need to be: province battles, seiging, then storm castle battles).
I think this would make using hordes of cheap, undefended castles somewhat less useful, perhaps making the endgame against a fortified opponent more fluid. It would also have the effect of making defence values of castles more important, if a lightly defended fortification can be lost the same turn it is attacked.
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