Re: pbem hosting hell!
we have a sort of workaround so the game will be able to continue ... it involves one of the players not using fighters in the way he wanted to though
*looks like largescale fighter combat launched from carriers is unviable with the current patch*
... shouldn't really effect the strategic dynamics. It is really working out to be a dramatic clash of fleets though ... surprisingly quick resolution of the conflict beckons.
Thanks for the offer of an alternative computer to resolve the hosting but I don't really think it is that much a matter of processor speed.
Compare ... default turns (with fighter engagement plotted) 13+ hours (still rising) on a fast NT Server...
turns with one player adjusting his fighter strategy to defensive clumps at home ...
hosting takes 3 mins (more or less as usual)
A somewhat significant difference!
__________________
he who has relied least on fortune is established the strongest
Nicoló Machiavelli
|