Re: pbem hosting hell!
btw ... i have mailed the game turn and player files involved to Aaron ... it's a nasty problem, particularly with a view to play-by-web automated hosting in the future;
How would the players know if the host was working or not, or busy processing a seemingly infinate turn?
Although the pbem game involved is high end with large numbers of ships and fighters (1000, and 20,000) respectively - I can see similar situations occuring with future games.
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he who has relied least on fortune is established the strongest
Nicoló Machiavelli
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