Re: \"put down rebellions,\"
Glassing also makes it easier to bring the other side down to full rioting (you only need to glass five planets per turn to reach the happiness loss cap, assuming the enemy has UPCs III everywhere; six planets or seven if they have some troops on all their planets), but it will be difficult to actually use this advantage in diplomacy.
"Our direct assaults against enemy colonies are indeed not crimes against alienkind; instead, we were following a rational decision to maximise the impact on the enemy, thus bringing a swifter end to the colony. The fact that one billion aliens died in the process is irrelevant." Somehow, I have the feeling this declaration will not convince your outraged allies.
You need to capture nine planets per turn to reach the happiness loss cap (with only UPCs III everywhere), and the figure will be increasing with enemy police troops. Since I am such a lazy leader, I seldom capture planets myself; building nine troop transports and their reinforcements doesn't have the same subtle implications as using a Battlemoon filled with Planetary Napalm (with the Planetary Core mount). Dashing nice 960,000 damage points per turn on their planet (for a fully filled Battlemoon) is so nice; it is also quite useless, except as a display of your Imperial Ego.
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