
September 13th, 2004, 01:04 PM
|
Corporal
|
|
Join Date: Jul 2004
Location: clemson, sc
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Gauging interest in a Dominions Roguelike...
Quote:
Tuidjy said:
Do I have to do everything here? 
The time period - immediately before the Ascension wars.
The hero - a disgruntled man who has an axe to grind with the Supreme Deity.
The setting - the hollowed mountain, capped by a tower, in which the One resides.
The enemies - the guards, worshippers, and piligrims from all seventeen races.
The vaults - trophies room from His ascension.
The special levels - single race levels, path themes, well known players.
The end boss - one of the pretenders of the original Dominion
The easter eggs - too many possibilities to mention
Steal, I mean borrow the code from ADOM, and Bob's your uncle.
|
Sounds really good. This was my v2 proposal.
Quote:
Another fun way to make it more Dominions themed would be to have magic site dungeons. For instance, you might find the bile marsh dungeon where you fight bog beasts, horned serpents and hydras. Or the cloud pillers packed with air elementals and storm demons. Or an overgrown graveyard with carrion animations.
|
Mostly what I meant by sites w/ guards on a world map. Great for down the line. Early on, I suggest just make the single theme levels.
Rylen
|