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Old September 14th, 2004, 03:41 AM
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Cainehill Cainehill is offline
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Default Re: Are devils worth 7 blood each?

Quote:
Yossar said:
Quote:
Kel said:
If one nation gets left alone until turn 60 while everyone expends resources fighting, they will be way ahead anyway.
No way. If you've gone 60 turns without attacking anyone, you're most likely irrelevant. You're going to lose to the two or three other nations that have been taking all the land and are three times as large as you are. Unless you're playing with newbies or on a HUGE map, or some other strange setting.
Not necessarily. Posit a small map - 80 provinces, 6 nations. If one nation acquires 10 provinces - less than average - but isn't fighting until turn 60, it's quite possibly ahead of the game. Another nation might have 20 provinces - but has spent most of its gold, and gems, on troops and magic items which are dead and gone.

Others have 5-15, say. The nation that has built its strength undisturbed is almost certainly better than those others, even the ones with 15.

I'm half in agreement with you - the way the game is, land is power. If you have 20 provinces to my 10, all other things being equal, you're likely going to win.

Clams, fetishes, etc, are simply a mechanism whereby a nation with less territory can attempt to balance the scales. The conqueror is using her gems to forge weapons and summon monsters; the lurker is saving those gems to use in major spells, major forgings, and also possibly using the gems as an investment instead of spending them right away.

Both strategies (in a hundred flavors, including Spam) can work. And as Arryn and Kel both said - getting rid of strategies is a bad thing, makes the game boring. If this wasn't the case, we could all play Chinese Checkers, with the understanding that the winner was Dog.
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