Re: I think I now understand Cohen
I think this sort of thing would/could fuel a very interesting discussion on hard counters vs. soft counters. I'd expect a game like dominions to be a really soft counter game, but there are many strategies which require very hard counters.
To anyone who may not be familiar with the terms, a hard counter is something like a rock-paper-scissors game where paper ALWAYS counters rock. A hard counter in a computer game is along the same lines but is usually modified to almost always, like a 95%-99% chance of success.
A soft counter would be a unit/spell/item that grants an advantage for one player but not an outright victory.
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