Re: Floating Point Crash
You cannot edit .x files manually; you need a program like Wings 3d for that. You -can- edit, say, spaceobjects_xfiles.txt though.
"Conversely, if I set 'equipped components' to 0 (zero), there are no problems. There are also no component slots on the ships! Regardless of the components file. I've noticed on the playerpurchaseships that the 'equipped components' line is parsed: 0 // 0 rather than with the number of equipped components for that ship record."
This is the problem. If you try to specify a component to equip it MUST go into a valid slot. If you try to put it into a slot that doesn't exist- error. And since your ship *has* no slots..
You need to find out why your ship's slots aren't showing up.
This also explains your Access Violation, FYI. Ships with no components have no hull points, which creates a Divide By Zero error when that ship is created in-game.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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